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El Pollo Loco

Description

Jump, run and throw game based on object-oriented approach. Help Pepe to find coins and tabasco salsa to fight against the crazy hen.

Implementation Details

El Pollo Loco is built on an object-oriented structure, with movement logic, collision detection, and status displays separated into dedicated classes. The game loop runs on requestAnimationFrame with delta-time-based movement, keeping the physics frame-rate independent. A key challenge was triggering collision and sound events in a controlled way inside the game loop.

Duration: 5 weeks

  • JavaScript
  • HTML
  • CSS
Screenshot of the El Pollo Loco game
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